Hop GAME
Hold to charge, release to leap. The longer you hold, the further the frog flies. Land the pad dead center or plant your face in the pond. That's the whole game.
FREE CLIMB · the same ladder, forever.
Every pad's timing is fixed, for every player, every run. Learn the pond, climb higher, chase your best pad.
TODAY'S POND · one climb a day.
The same pads for the whole world, seeded fresh from the date. One official attempt. Share your climb as a spoiler-free card and make the group chat jealous.
• One touch. Zero tutorial. You already know how to hop.
• Failure is always your fault: fixed physics, hardware touch timestamps, zero randomness.
• The pond shrinks: smaller pads and tighter windows the higher you climb.
• No ads. No accounts. No tracking. No internet, even.
• Daily streaks for the faithful.
Somewhere past pad 30 the landing windows get cruel. Nobody has seen the top of the pond. How far can you get?
