Prism Flare GAME
Tap the light source to change its firing direction, tap mirrors to rotate their reflection angle, and use prisms to split the beam into extra routes. Fixed blockers and a moving obstacle interrupt the path, so the best route can change while the run continues.
Up to three crystals can exist at the same time. A crystal must stay under the beam long enough to fill from bottom to top like a charge bar. Once fully charged, it pulses with a breathing animation, shrinks away, awards score, and a new crystal appears. Special slot-marked crystals create a stronger flare and rapidly charge every crystal on the field.
CORE FEATURES
REAL-TIME LIGHT CONTROL
Adjust the emitter, mirrors, and prisms during play to keep the beam connected to crystals.
CHARGING CRYSTALS
Crystals brighten from bottom to top while illuminated, then pulse and shrink away when completed.
SLOT FLARE CRYSTALS
Special reel-marked crystals boost every active crystal when the beam reaches them.
MOVING AND FIXED OBSTACLES
Static blockers and a moving blocker reshape the beam path and keep the scene active.
NEON CRYSTAL VISUAL STYLE
The game uses custom Canvas-drawn beams, mirrors, prisms, blockers, charging gems, star fields, and icon-only controls.
CLEAR SESSION FLOW
Enter through a native splash screen, continue into the themed loading page, start from Home, pause or resume with icons, and restart quickly.
LOCAL RECORD SAVE
Best score is stored on the device so every run can push a lasting record.
